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Paper: Utilizing Open Shading Language and Blender for Data Cube Volume Visualization
Volume: 535, Astronomical Data Analysis Software and Systems XXXI
Page: 385
Authors: Kent, B. R.
Abstract: We describe a method of rendering data cubes using the software package Blender and the Open Shading Language. OSL is used by nearly all visual effects and rendering packages as a standard graphics shading language, with syntax similar to C. OSL can be used to design renders within the Blender node compositor and incorporated into data visualization scenarios. We show the workflow including steps of (1) data import, (2) creating the OSL shader, (3) connecting nodes end to end, (4) camera tracking, and (5) rendered output. We apply this workflow to rendering astronomical data cubes.
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