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Paper: |
The Ultimate Display |
Volume: |
512, Astronomical Data Analysis Software and Systems XXV |
Page: |
473 |
Authors: |
Fluke, C.J.; Barnes, D.G. |
Abstract: |
Astronomical images and datasets are increasingly high-resolution and
multi-dimensional. The vast majority of astronomers perform all of their
visualisation and analysis tasks on low-resolution, two-dimensional
desktop monitors. If there were no technological barriers to designing
the ultimate stereoscopic display for astronomy, what would it look
like? What capabilities would we require of our compute hardware to
drive it? And are existing technologies even close to providing a true
3D experience that is compatible with the depth resolution of human
stereoscopic vision? We consider the CAVE2 (an 80 Megapixel, hybrid 2D and
3D virtual reality environment directly integrated with a 100 Tflop/s
GPU-powered supercomputer) and the Oculus Rift (a low-cost, head-mounted
display) as examples at opposite financial ends of the immersive display
spectrum. |
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